With a bachelor in computer graphics at HEAJ in Belgium, specialising in rigging and animation, I've been working in the game industry as a generalist artist for three years. My position at Abstraction in the Netherlands allowed me to gain experiences in multiples disciplines such as digital sculpting, texturing, implementation, along with extending my knowledge using a broad range of software applications. To this day, I've been involved in multiple projects ports including: ARK: Survival Evolved, 428: Shibuya Scramble, SNK Heroines, Shadowgate.
Recently, I've been working as a freelancer for a mobile game (Tiger Run 3D) as a 3D Character Artist. My task was to create multiple characters from scratch, rig and animate them before the implementation in Unity, all under the direction of the Lead Artist.