With a bachelor in computer graphics at HEAJ in Belgium, specialising in rigging and animation, I've been working in the game industry as a generalist artist for two and half years now. My last position at Abstraction allowed me to gain experiences in multiples disciplines such as digital sculpting, texturing, implementation, along with extending my knowledge using a broad range of software applications. To this day, I've been involved in multiple projects ports including: ARK: Survival Evolved, 428: Shibuya Scramble, SNK Heroines, Shadowgate. Most of them were requirements for animations and UI assets.